Fighting Vipers 2 - Dreamcast

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Viewed: 3D Third-person, floating camera Genre:
Beat 'Em Up
Arcade origin:No
Developer: AM2 Soft. Co.: AM2
Publishers: SEGA (GB)
Released: 2 Mar 2001 (GB)
Ratings: 11+
Accessories: VGA Compatible, Vibration Pack, Arcade Stick, Visual Memory Card

Summary

Fighting Vipers is back and this time it’s on the Dreamcast. Better than ever before, Tekken and Virtua Fighter watch out, we have a new beat-em-up challenger to the throne and we could have a winner on our hands.

Fighting Vipers 2 plays fantastic, it has a flowing quality to it. The aim of the game is simple, win the fight but mastering the game will take months of solid practice. What makes Fighting Vipers 2 stand out is its use of character armour and environment interaction. Each player starts the round wearing protective armour but this can be broken off, in spectacular instant triple replay multiple angle fashion, if enough damage is sustained to a certain section of your body. You can take a gamble and burst out of your armour if you want to try for a super K.O worth two round points, an interesting twist on the gameplay. If you lose armour expect your energy to deplete very quickly. The spectacular special effects that accompany Super K.O.’s are well worth trying for.

Certain characters can actually climb onto the walls and every character can bounce off them, walls can even be destroyed at the end of a match if a hard enough blow is delivered. The combination engine is very flexible and allows for juggle, float combos that bounce your opponent off the wall and then you can carry your string of moves on.

Fighting Vipers 2 looks and plays beautifully, it has an incredible amount of depth and two-player tournaments can last until morning. Overall, an excellent 3D fighting game that adds even more punch to the Dreamcast’s catalogue.