There are four disciplines included in the new Milestone IP, which promises to take the player into an adrenaline-fuelled combination of petrol and dirt: Wild Rush, combative races in wild locations; Cross Country, with open maps to explore or to conquer until the last checkpoint; Speed Cross, real tracks and races without holding anything back; Stadium Circuit, with arenas and spectacular jumps.
Many other on and off-line game modes will form an integral part of GRAVEL and will be announced in the coming weeks.
THE TV SHOW:
The game will revolve around the GRAVEL CHANNEL, which presents the OFFROAD MASTERS format, an annual television program that will accompany the player on their way to fame and glory. Through challenges and events which are dedicated to every one of the in-game disciplines, the skilled driver must reach the FINAL LEAGUE and challenge the champion from the previous edition, attempting to be crowned as the new OFFROAD MASTER. The route will be strewn with increasingly difficult challenges, but also with discipline specialists, real MASTERS, who will put even the most experienced players to the test.
GRAVEL is the first Milestone game created with Unreal® Engine 4 by Epic Games, Inc.. This engine ensures incredible visual quality, with realistic, impressive lighting and particle effects. Furthermore, thanks to its technical features, we can approach new game modes, including, for example, the management of open spaces and completely redesigned physics.