PAST CURE tells the story of Ian, a tormented man, desperate to rediscover his lost identity.
The storytelling of PAST CURE is integrated in the levels and missions, the more you progress, the more you discover about Ian s past. To have the player experience deep immersion, we chose a linear level and mission structure in combination with a highly cinematic and narrative experience.
Immersion is further enhanced through the use of cinematic cutscenes and reduction of HUD time on screen.
This enigmatic plot is not all it appears to be, as the story twists between dreams and reality, leaving the player guessing till the final seconds of the game.
Both missions and the arching levels drive the story. There is variation in gameplay as the story and surroundings develop. Contrasting and combining between surreal dark dream sequences with survival and puzzle gameplay, and the gritty but stylish real world focusing on stealth and action gameplay.
Also the other characters, which Ian encounters on his endeavor, have a visual impact on the levels and even impact gameplay, and thus missions in certain moments.