Yakuza 6: The Song of Life

Review Posted 12|Apr by
Yakuza 6: The Song of Life

A fitting end of an era

Despite only recently engaging with the Yakuza series, I have to admit that I approached this sixth entry with trepidation. I was well aware that this game would see the end of Kiryu Kazama's story and having grown extremely attached to him over the two games I have played, I was not looking forward to this prospect.
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The Council Episode 1

Review Posted 6|Apr by
The Council Episode 1

New territory for narrative adventure

When the first series of Telltale's The Walking Dead appeared back in 2012, it felt like the start of a renaissance of point and click style adventure games, a genre long considered a niche interest following its implosion in the late 90s.

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The Fall Part 2: Unbound

Review Posted 26|Mar by
The Fall Part 2: Unbound

AI and the human condition

Cautionary tales about Artificial Intelligence are always fun because they lay bare our own insecurities as a species and The Fall Part 2: Unbound gives us reason to side with the AI.

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Gravel

Review Posted 20|Mar by
Gravel

Driving straight into a gap in the market

Gravel is a weird one.

At first I saw the gap in the market that I thought it was trying to fill. The current generation of games consoles are crying out for an arcade, off road racer. Something along the lines of Motorstorm. A game that can take the idea of cross country racing and play around with it.
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Sword Art Online: Fatal Bullet

Review Posted 9|Mar by
Sword Art Online: Fatal Bullet

and Kirito's fatal mullet

There will be a day when I am not disappointed in a Sword Art Online game, today is not that day. The latest, Fatal Bullet, set during the Gun Gale Online arc makes a lot of the same mistakes the other SAO games make measured against the direction I wish the franchise took as games.
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Shadow of the Colossus

Review Posted 1|Mar by
Shadow of the Colossus

A classic with good bones

Of all the games that I have played over the last few years, Shadow of the Colossus is possibly one of the most difficult for me to write about. The game has a storied history. It was first released on the PlayStation 2 towards the end of its lifespan, before being re-released in an updated form on the PlayStation 3. I only had a PlayStation 2 for a short while and I never owned a PlayStation 3. I have fond memories of ICO and I very much enjoyed The Last Guardian, despite its faults.
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Kingdom Come: Deliverance

Review Posted 27|Feb by
Kingdom Come: Deliverance

A medieval revenge sim

Beauty can easily be found in the ordinary. For anyone who grew up in rural surroundings much of Warhorse's Kingdom Come: Deliverance will be familiar; rough country lanes, the plants growing wild alongside fields of grain, the hush of the forest and burble of becks are all familiar and help ground the historical events portrayed in the game.
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Original Journey

First Look Posted 16|Feb by
Original Journey

A morally challenging story of potatoes

It's not often I get called upon to write about sentient root vegetables using exo suits to fight against their enemies, but here I am. Original Journey is an action adventure game that places the fate of the Ato race into hands of the player as they try to gain control of a source of power on a distant planet to prevent their own demise.
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No Heroes Here

First Look Posted 13|Feb by
No Heroes Here

Just the other guys

The Stranglers once sang about there being no more heroes. A rather dark song, it tells the tale of how once-charismatic figures dominated the world only to be replaced with those who barely deserve the title of 'human being'. This is not true of course, as in reality we're all heroes really and No Heroes Here exemplifies this premise. A co-op game by Mad Mimic Interactive that has players mount a defence against a rampaging horde with only the court jester and cook to lend a hand to arm the cannons!
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Nine Parchments

First Look Posted 8|Feb by
Nine Parchments

Watch out for friendly magic fire!

Friendly fire; a concept I first properly encountered while playing Ghost Recon games on my original Xbox and Xbox 360. The amount of times I'd accidentally shoot a squad mate in the back as they got between me and my intended target, I quite honestly lost count. So when I saw how a bunch of apprentice wizards would be doing the same thing in Frozenbyte's latest offering, Nine Parchments at PAX West 2017 I was initially quite shocked to see it. After playing it, however, I could see where they were going with this.
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Necrosphere

First Look Posted 1|Feb by
Necrosphere

A bonkers minimalist platformer

While at PAX West 2017 I can safely say that I experienced everything from the ridiculous to the minimalist. Amazingingly Necrosphere encompasses both of these traits as not only is it ridiculous with its premise but also in its execution.

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Mothergunship

Preview Posted 29|Jan by
Mothergunship

First-person bullet hell

Bullet hell games, we love'em don't we? Right? RIGHT? Well we do when they are lefty-righty or up and downey 2D games. But what if you put that same mechanic and put it into an FPS game? Yes, I made that face too when I first heard about Mothergunship but I became a believer when I experienced it for myself at PAX West 2017. The concept seems profoundly wrong, yet there I was playing that very thing at the Indie Megabooth.
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Legrand Legacy

Review Posted 25|Jan by
Legrand Legacy

A proper old-school JRPG

There are those of us belonging to a certain age group that have overwhelmingly fond memories of JRPGs released in the 90's/early 2000's. This nostalgia allows us to ignore the pitfalls of early videogame design decisions that when used today can make games infuriating to play.

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The Red Strings Club

Review Posted 23|Jan by
The Red Strings Club

Do androids dream of electric cocktails?

Devolver Digital always manages to find and push forward small subversive games that may not be perfect, but they are (almost) always worth playing and paying attention to. Its latest publishing effort is no exception.

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Moonlighter

Preview Posted 11|Jan by
Moonlighter

Dungeons and the retail grind

When playing Japanese Role Playing games, have you ever wondered how the shopkeepers in the towns that litter the worlds of such games get their stuff? Seriously, they have all of the things and they are selling them for a king's ransom and you just have to wonder, where did they get these things from?
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