yea it does, specialy the massive multiplayer battles.
However form a game play stand point what i hear is that its very, sameish. Putting it against GOW is prolly bad, however if you look at it int he context of a launch game it beats the s**t out of Perfect Dark.
PreciousRoi wrote:
The tradeoff, if such was even required, in favor of motion sensing versus DualShock capapbility doesn't seem to be a good one. But time will tell.
If i had to pick one, i think i woudl take the motion control, but i still think its BS that they coudlnt do both due to customer expense.
PreciousRoi wrote:
I'd like to see some photos of the controller close up and from various angles, as well as more impression of its feel...
Havent touched one since E3 but it feel just like a dual shock. Though i have to say, and i have hear this repeated elsewhere, the convex triggers are kind of troublesome because its to easy to slip off of em. Mind you they look better on the controller than a convex one would, but controllers need to be more about substance than style.
If PS3 has a life span of 10 years or so like they're suggesting, Sony are bound to pull their finger out at some stage and stick rumble back in there. I wonder if the games are being future-proofed for this... it's inevitable. The feedback on dropping rumble thus far has been so negative. I can imagine motion sensing is alright, but some games, like Metal Gear Solid, Black, and any fighting game, demand a bit of rumble. They'd just not be the same without it.
Perfect Dark does two player System Link coop. Even if it does feel a bit forced at times, and its not the best game in the world, the effort is greatly appreciated.
This makes me happy even as it rekindles my anger at Halo 2 mot offering such.
Feeling "just like a DualShock" is good for the PS2 faithful, I'd prolly find it a step back. I found the asymmetrical layout of the Xbox sticks inelegant to look at, but natural in use. DualShocks have felt wrong ever since, to me. But then I get messed up after playing a FPS (or any game with a look function) without an inverted y-axis for any length of time at all. Screws with me up for days...
I've always found it really hard to play FPS with the DuelShock, it kills my thumbs. They just don't like being in that position for extended periods of time (15+ minutes)
I'd like some more info on the online functionality SPOnG, sign up and tell us all! :)
Driving games will miss rumble loads... just imagine all those ruts that you create in motorstorm vibrating the pad! :)
PS. I quite enjoyed Perfect Dark... wasn't the best game ever but I completed it...
I too get cramp from PS2 pads after extended periods. The 360 pad is perfect for me, though, and as such I'd have to get a third-party pad if I ever ended up with one.
Well, I'm glad to hear you've been a bit more cautious in your views. So far, I've read 3 reviews (this the third) and the others positively drooled over it, talking up the translucent casing and "lifestyle design". One even went as far as to say it was "quite small", which I hope was a joke.
So... how does the menu system hold up versus the blade system? Does motion sensing screw people like me who already jig the pad during play up?
I think you will find that the lack of rumble is nothing to do with the motion sensing or the cost to the consumer,
It's to do with sony not wanting to be sued by immersion technologies for breach of patent. Thats the one and only reason there is no rumble on the ps3.
As immersion is strongly linked with microsoft and sony would have to license the technology to legally use it, they would be putting money into the pockets of microsoft with every ps3 controller sold.
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