Features// PlayStation 3 - First Impressions - IMAGE UPDATE!

More hands-on PS3

Posted 26 Oct 2006 09:15 by
The user interface

The first thing you see on power-up will be reassuringly familiar to anyone who owns a PSP. It’s called the Cross-Media Bar and looks exactly the same as the PSP’s user interface. Menu choices, from left to right, are: Users, Settings, Photo, Music, Video, Game, Network and Friends. Slightly bizarrely, a handsome 3D icon sits under Friends on our PS3, marked: “Sign Up for PlayStation Network”. Shamefully, we haven’t attempted to click it yet. You’re invited to enter a username (using a mobile phone-style virtual keyboard), which becomes the first thing to click when booting up the machine. You launch games exactly like you do on the PSP.


Games and general observations

As yet, the games library we have for our PS3 is sketchy, to say the least. It consists of Resistance: Fall Of Man, Genji and two disks, each of which contains a single demo level of MotorStorm. Genji is probably the most complete game, but it in no way feels like anything other than a PS2 game with rezzed-up visuals. Its utterly predictable hack-n-slash gameplay just isn’t what the PS3 is at all about.

MotorStorm is impressive, but our demos (identical to those seen at TGS) merely leave us wanting the full game. It certainly makes impressive use of the physics-processing capabilities which the PS3 boasts, but all you can do is choose between an impressive selection of Paris-Dakar-style 4x4s, buggies, hot-rods, motorbikes and quad-bikes, before trawling around the same two craggy courses against the AI. The way mud builds up on the vehicles is impressive, as is the way they explode into components when you crash them (before long, we found ourselves crashing deliberately).

But our copy of Resistance: Fall of Man at least contains a decent percentage of the single-player game, and we’ve been playing it obsessively. You wouldn’t say that Resistance breaks new ground, in terms of offering any new FPS experiences (although that may not be the case with the online side of the game).

But it’s a corker. It’s satisfyingly hard, the control system is beautifully sorted and has plenty of feel, and it places particular emphasis on selecting the right weaponry – and many of its weapons (pictured right) are extremely imaginative. Notably the Bullseye, which lets you fire marker-bullets with the left shoulder; embed one in an alien and your ordinary bullets (fired by the right shoulder) will home in. And there’s the Auger, which fires energy bolts through cover (although over a limited range) and lets you erect a temporary force-field by hitting alternate fire. And the sniper rifle gives you a concentration mode: hold down the left bumper, and you get a limited period of bullet-time.

You also have to look after your health assiduously – although you can get health recharges, they are pretty few and far between. Health is split into four quarters and, Halo-style, you will recharge up to the nearest quarter if you hide from bullets for a while. There’s no doubt that Resistance: Fall of Man will be the highlight of the launch line-up, and it should kick-start things on the PlayStation Network. It’s pretty hardcore, though.

Finally, it’s worth noting that after maybe ten minutes of use, our PS3 does get pretty hot – an inevitable downside of the fact that it’s so quiet. But it hasn’t crashed on us once yet, you’ll be glad to hear. We’ve started hassling third parties, and Sony reckons it should have code for the likes of Lair and WarHawk soon, so we’ll keep you updated.
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Comments

mrFloppy 26 Oct 2006 11:45
1/11
who did SPOnG have to blow to get your greasy, ps3-sweat-dripping mits onto this bit of kit?
DoctorDee 26 Oct 2006 13:12
2/11
mrFloppy wrote:
who did SPOnG have to blow to get your greasy, ps3-sweat-dripping mits onto this bit of kit?

We'll blow almost anyone. For almost any reason.

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Joji 26 Oct 2006 18:20
3/11
Very nice but I care not for Sony right now. Its grudge time.

Games look cool, but Sony still suck.
RiseFromYourGrave 26 Oct 2006 20:42
4/11
SPOnG wrote:
it in no way feels like anything other than a PS2 game with rezzed-up visuals


that describes the general whiff in the air around the ps3s games for me
PreciousRoi 26 Oct 2006 20:52
5/11
Resistance sounds impressive.

The tradeoff, if such was even required, in favor of motion sensing versus DualShock capapbility doesn't seem to be a good one. But time will tell.

I'd like to see some photos of the controller close up and from various angles, as well as more impression of its feel...
LUPOS 26 Oct 2006 22:10
6/11
PreciousRoi wrote:
Resistance sounds impressive.

yea it does, specialy the massive multiplayer battles.

However form a game play stand point what i hear is that its very, sameish. Putting it against GOW is prolly bad, however if you look at it int he context of a launch game it beats the s**t out of Perfect Dark.

PreciousRoi wrote:
The tradeoff, if such was even required, in favor of motion sensing versus DualShock capapbility doesn't seem to be a good one. But time will tell.


If i had to pick one, i think i woudl take the motion control, but i still think its BS that they coudlnt do both due to customer expense.

PreciousRoi wrote:
I'd like to see some photos of the controller close up and from various angles, as well as more impression of its feel...


Havent touched one since E3 but it feel just like a dual shock. Though i have to say, and i have hear this repeated elsewhere, the convex triggers are kind of troublesome because its to easy to slip off of em. Mind you they look better on the controller than a convex one would, but controllers need to be more about substance than style.
Bentley 27 Oct 2006 02:09
7/11
If PS3 has a life span of 10 years or so like they're suggesting, Sony are bound to pull their finger out at some stage and stick rumble back in there. I wonder if the games are being future-proofed for this... it's inevitable. The feedback on dropping rumble thus far has been so negative. I can imagine motion sensing is alright, but some games, like Metal Gear Solid, Black, and any fighting game, demand a bit of rumble. They'd just not be the same without it.
PreciousRoi 27 Oct 2006 02:17
8/11
Perfect Dark does two player System Link coop. Even if it does feel a bit forced at times, and its not the best game in the world, the effort is greatly appreciated.

This makes me happy even as it rekindles my anger at Halo 2 mot offering such.

Feeling "just like a DualShock" is good for the PS2 faithful, I'd prolly find it a step back. I found the asymmetrical layout of the Xbox sticks inelegant to look at, but natural in use. DualShocks have felt wrong ever since, to me. But then I get messed up after playing a FPS (or any game with a look function) without an inverted y-axis for any length of time at all. Screws with me up for days...
king skins 27 Oct 2006 10:39
9/11
I've always found it really hard to play FPS with the DuelShock, it kills my thumbs. They just don't like being in that position for extended periods of time (15+ minutes)

I'd like some more info on the online functionality SPOnG, sign up and tell us all! :)

Driving games will miss rumble loads... just imagine all those ruts that you create in motorstorm vibrating the pad! :)

PS. I quite enjoyed Perfect Dark... wasn't the best game ever but I completed it...
fluffstardx 31 Oct 2006 18:53
10/11
I too get cramp from PS2 pads after extended periods. The 360 pad is perfect for me, though, and as such I'd have to get a third-party pad if I ever ended up with one.

Well, I'm glad to hear you've been a bit more cautious in your views. So far, I've read 3 reviews (this the third) and the others positively drooled over it, talking up the translucent casing and "lifestyle design". One even went as far as to say it was "quite small", which I hope was a joke.

So... how does the menu system hold up versus the blade system? Does motion sensing screw people like me who already jig the pad during play up?
thegavsters 10 Nov 2006 08:43
11/11
I think you will find that the lack of rumble is nothing to do with the motion sensing or the cost to the consumer,

It's to do with sony not wanting to be sued by immersion technologies for breach of patent. Thats the one and only reason there is no rumble on the ps3.

As immersion is strongly linked with microsoft and sony would have to license the technology to legally use it, they would be putting money into the pockets of microsoft with every ps3 controller sold.
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