Doom, released for PC in 1993 had such a high level of popularity, both within the industry and with the players, that almost every first-person shooter to follow this classic was to be damned as a Doom clone. The PlayStation version?s success of the classic led to the sequel Final Doom, supposedly the last in the series. But could it achieve the status its predecessor did, or would it simply give players more of the same?
The most important attribute that differentiates Final Doom from its older classic is a host of completely new levels. There are two story lines incorporated into a massive 64 monster infested levels. Once again the game begins relatively simple and quickly turns into a complex array of mazes and monsters, forcing you to climb a reasonably steep learning curve. Those of you already experienced in the genre won't have much trouble adjusting to Final Doom, but the challenge of completing a game is great enough for any player. Regarding visuals, some improvements have been made, but because it follows on only a year after its predecessor, they are negligible.
Because the PlayStation lacks the combination of a keyboard and mouse, the controller mechanics of Final Doom are not quite what they could be. While strafing from left to right is reasonably simple, other manoeuvres prove to be a little awkward. But as with any new form of control, it becomes easier with extended play.
Final Doom is a great game and it would be a shame for Id not to produce further instalments of the series.