Incredible Crisis - PlayStation

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Also for: PS2
Viewed: 3D Third-person, floating camera Genre:
Various
Arcade origin:No
Developer: Tokuma Shoten Soft. Co.: Tokuma Shoten
Publishers: VIE (GB)
Titus (GB)
Released: 15 Jun 2001 (GB)
24 Nov 2000 (GB)
Ratings: 11+
Accessories: Memory Card
Features: Vibration Compatible

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Summary

The year 2000 has seen its fair share of, shall we say, unusual titles, and especially for the PlayStation. The uniqueness of Vib Ribbon springs immediately to mind, as does the certifiable madness of Bishi Bashi Special. Well there’s another name to add to the list of curiosities and that name is Incredible Crisis. Bonkers game-play and a huge variation of addictive games is guaranteed. There are nowhere near as many games and mini-games as on the aforementioned Bishi Bashi Special, but they are sufficiently different to warrant more than a passing glance. Incredible Crisis could almost be a companion piece…with a plot!

You play the game as four members of the Tanamatsuri family – Taneo, Etsuko, Ririka and Tsuyoshi – and try to help them get home for Grandma Tanamatsuri’s birthday party from wherever in the city they may be. You assume the role of each family member one after the other, and if you manage to avert his or her particular crises, you move on to the next unfortunate member of the Tanamatsuri clan. Each character’s predicament is independent of the others and just about different enough, yet they are linked together in tenuous ways with mildly amusing cut scenes. When you finish a stage in your story, you discover various puzzles and mini-games, and the full scale of the tale becomes a little clearer. You’ll certainly need of some kind of explanation of events after dealing with rogue wrecking balls and runaway elevators.

With musical accompaniment from the Tokyo Ska Paradise Orchestra and central characters that literally blow their tops if you don’t perform, Incredible Crisis is another finely-crafted lesson in lunacy from the East, worthy of your attention because you simply don’t know what’s coming next.