Turok Evolution - GameCube

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Also for: PS2, Xbox, GBA
Viewed: 3D First-person Genre:
Adventure
Arcade origin:No
Developer: Acclaim Soft. Co.: Acclaim
Publishers: Acclaim (GB)
Released: 27 Sept 2002 (GB)
Ratings: 11+, ESRB Rating Pending
Accessories: Memory Card

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Summary

In 1997, when the Gamecube's ancestor, the Nintendo 64, was still trying to make its mark on an unforgiving public, one game did manage to turn a few heads. One of the N64's few launch titles, Turok: Dinosaur Hunter was also one of the first console FPS's, what with the N64 being the only machine capable of doing justice to the genre at the time.

Five years and four sequels later, the series returns to the Nintendo brand (as well as most of the other platforms) with the release of Turok Evolution.

The story goes like this: During a conflict with his formidable arch-enemy, Captain Tobias Bruckner, hero Tal'Set is sucked through a rift in his world and winds up in the Lost Land. Nursed back to life by the natives of this Jurassic world, Tal'Set becomes a crucial participant in a pre-historic war against Lord Tryannus. But before long, he succumbs to the knowledge that Tobias Bruckner, also sucked through the rift, has been appointed to lead Tryannus' army. Oh dear!

Built from the ground up, Turok, although still strictly an FPS game, is quite different from its predecessors in terms of game design and a greatly improved set of AI routines.

Much of the game remains predictable, comprising of a number of missions and challenges that encourage players to master both combat and stealth-based tasks. A seemingly limitless supply of armour and weapons are littered around Evolution's massive and exotic locations, but many are well hidden and hard to reach, so use the contents of your inventory wisely.

What makes the gameplay compelling in a title otherwise near identical to its predecessors, is the aforementioned AI. The resident 30 species of dinosaur react almost instinctively to their surroundings and the actions of the player. This regularly forces the player to play things by ear, never quite sure what will happen next.

New to Evolution is the fact that players are no longer restricted to the familiar ground-based combat, as they are given the opportunity to ride a mythical Quetzalcoatlus in air combat sessions. Such welcome extensions on the world of Turok are also playable in the game's polished multi-player battles, and help to boost the lifespan of an already massive game.

Quite appropriately, it seems this game is more of an evolution, rather than revolution. Which is good because it has evolved and it hasn't...erm...revolved.