A strange thing happens to men in their mid-twenties when you mention the Teenage Mutant Ninja Turtles. Many of them were embarrassingly obsessed with the massive franchise. Stories of collecting tokens from The Mirror for free cinema tickes; of doing anything to be able to play the original arcade game; they're more commonplace than you may imagine.
On that note, its worth mentioning that Konami has had this series for well over a decade, and the first JAMMA arcade outing was a truly inspirational game.
It was a four-player side-scrolling romp housed in a mammoth cabinet that belted out the theme tune from the cartoon series every two minutes, a noise-overload not equalled until Segas 'D, D, D, D, D, D, D, Daayyyttooooonnnnaaaaaaaaa!' plagued the ears of the planets change kiosk girls some years later.
But we digress.
The Teenage Mutant Ninja Turtles have changed somewhat during their ten year hibernation. The are no longer so jovial, so badly drawn, so...well...so slightly rubbish. Now they are cool, more stylised, and with a darker, sleeker and more Japanese edge. Which is strange given the producers comments that the game was made mainly for an American market.
Again we digress.
Where were we? Oh yes, the Turtles now look cooler, which is good. In fact, they look a bit like theyve spend a decade on the Atkins Diet, locked in a room with only an Abdominiser for entertainment.
The GBA version of the multi-platform roll-out enjoyed by Konami, largely powered by a rebranded animated series, is a take on its home machine sibling. Essentially, its a 2D version and, as such, works very well.
With an emphasis on button-mashing, six expansive levels are complemented by a one-on-one versus mode, blended together seamlessly around the heroes in a half-shell and their ongoing fight against Splinter.