Metal Arms: Glitch in the System - GameCube

Got packs, screens, info?
Metal Arms: Glitch in the System (GameCube)
Also for: PS2, Xbox
Viewed: 3D Third-person, floating camera Genre:
Adventure
Shoot 'Em Up
Arcade origin:No
Developer: Swingin' Ape Soft. Co.: Swingin' Ape
Publishers: Vivendi (GB)
Released: 5 Dec 2003 (GB)
Ratings: PEGI 12+
Accessories: Memory Card

Summary

It is thought by some that the third-person arcade shoot-em-up is becoming a tired, unpopular genre thanks to a flurry of rubbish offerings from several not-so-talented developers. But ultimately, the success of any game should be down to the way its made and the way it appeals to gamers, both casual and hardcore. Vivendi’s Metal Arms, developed by Swingin’ Apes, is a third-person shooter that clearly demonstrates the way a game can and should be made.

Metal Arms tells the light-hearted tale of Glitch, a member of a society of robots from the aptly named planet of Iron Star. After a botched experiment results in failure, a science lab accidentally gives birth to a rather nasty mind who goes by the name of General Corrosive. And when the evil robot takes over a manufacturing plant to produce millions of loyal minions, Glitch unwittingly becomes General Corrosive’s greatest enemy and the planet’s only saviour.

Assuming the role of super-robot Glitch, players immediately embark on a thoroughbred 3D shooter that spans a respectable 40 levels. Ploughing through each stage with attitude and a wealth of weapons, players are charged with varying objectives that must be completed in order to progress. Each level plays host to a dynamic and interactive fighting arena in which you’ll come across the seemingly endless hordes of Corrosive’s robotic minions. Thankfully, your arsenal contains a good variety of weapons, including grenades, lasers and rocket launchers, all of which serve their purpose well. But the most intriguing weapon in your inventory is the advantageous “tether control”. This extremely useful ability allows players to hack into their enemies and control them from within in order to exploit a new set of abilities and find a better means with which to destroy your enemies.

That’s pretty much how the entire game works, and it’s done extremely well. We fear Metal Arms won’t get the attention and credit it deserves, but those with a keen eye for a solid game should be able to pick it out from the crowd. It’s light-hearted, humourous, and overall it’s a thoroughly enjoyable GameCube offering.

Artwork

Metal Arms: Glitch in the System - GameCube Artwork

Metal Arms: Glitch in the System - GameCube Artwork

Metal Arms: Glitch in the System - GameCube Artwork

Metal Arms: Glitch in the System - GameCube Artwork