Pain, it's a game that flies in the face of most videogaming traditions. Instead of trying to protect your character, you try and cause them as much damage as possible. Think cartoon hi-jinks and then add an element of skill and vast laughs.
Already a hit on PlayStation Network (in fact, it's one of the most downloaded PSN-designed games ever), this incarnation of the frankly hilarious PS3 outing brings along with it various add-ons including the bite-sized Pain Labs stage, and the Darts and Spank the Monkey modes.
Pain's unique gameplay mechanic requires the player to put their character in environments filled with precarious and humorous situations. Your character then ricochets around those environment, causing damage to themselves and the objects in the area. Players can control the angle and power the character is shot from the catapult, and can then affect the resulting sequence of events by guiding the direction their character flies in, and changing the pose they make in the air.
Players receive points by stringing together painful collisions, and inducing chaos in the environment. More damage equals higher scores. The game mixes it up with a host of gameplay modes, but the core of each of them is causing damage to your character and the play-field.
It doesn't stop there though. There is also - as you'd expect from a game spawned online - a healthy user community to get involved in once you've mastered the various arts involved in... causing as much Pain as possible to your poor character.