Andrew Taylor's first video game work that SPOnG is aware of is the 1998 title, "Dead Ball Zone" (PlayStation)  as Artist/Animator/Modeller. 
 Andrew's most recent involvement was  as Level/Map Design on the 2001 release "Hostile Waters" (PC).
  
Know something we don't? Let us know!
| Atomic Planet | Programmer | 03 | - | ... |