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The company responsible for the birth of the God Game genre with Populous way back in the late 80s. Several classics such as Magic Carpet, Syndicate, Theme Park, Dungeon Keeper, Theme Park World and Gene Wars later, the company is now working on several new ideas.
Bullfrog's first work that SPOnG is aware of is the 1988 title, "Fusion" (Amiga).
The company has been involved titles released on the PC, PS2, PlayStation, Saturn, Jaguar, Sega Megadrive, SNES, Amiga, Amiga AGA, CD32, ST, Mac, 3DO, Game Gear, Sega MegaCD and Archimedes. Of these, "Theme Hospital" (PC), "Theme Park World" (PC), "Theme Park World" (PlayStation) and "Quake III Revolution" (PS2) have been best selling titles.
The company's most recent involvement was on the 2001 release "Quake III Revolution" (PS2).
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06 Feb 2003
23 Apr 2001
Andy Nuttall | Associate/Assistant Producer | 31 Jul 95 | - | ... | |
Sean Cooper | Project Leader/Producer | 1 Dec 90 | - | 30 Apr 96 | |
Nick Goldsworthy | Project Leader/Producer | 1 Oct 94 | - | ... | |
Dan Blackstone | Project Leader/Producer | 2 May 96 | - | ... | |
Olly Byrne | Project Leader/Producer | 1 Jun 96 | - | ... |
06 Feb 2003
23 Apr 2001
Andy Nuttall | Associate/Assistant Producer | 31 Jul 95 | - | ... | |
Sean Cooper | Project Leader/Producer | 1 Dec 90 | - | 30 Apr 96 | |
Nick Goldsworthy | Project Leader/Producer | 1 Oct 94 | - | ... | |
Dan Blackstone | Project Leader/Producer | 2 May 96 | - | ... | |
Olly Byrne | Project Leader/Producer | 1 Jun 96 | - | ... | |
Jon Taylor | Project Leader/Producer | 2 Oct 97 | - | ... | |
Stuart Whyte | Project Leader/Producer | 1 Jan 98 | - | May 04 | |
David Picon | Programmer | ||||
Jan Svarovsky | Programmer | ||||
Jeremy Longley | Programmer | ||||
Mike Willis | Programmer | 4 Mar 96 | - | ... | |
Ben Board | Programmer | 1 Sept 97 | - | ... | |
Andy Buchanan | Programmer | 1 Oct 97 | - | ... | |
Andy Kerridge | Programmer | 1 Oct 97 | - | ... | |
Michael A Carr | Programmer | 3 Oct 97 | - | ... | |
Alistair Milne | Programmer | 17 Oct 97 | - | ... | |
Neil Martin | Programmer | 1 May 98 | - | ... | |
John Miles | Art/Design Management | 1 Dec 95 | - | ... | |
Mike Man | Lead Artist | 1 Aug 93 | - | ... | |
Jason Cunningham | Artist/Animator/Modeller | ||||
Pete Amachree | Artist/Animator/Modeller | 11 Nov 98 | - | ... | |
Mark Knight | Musician/Sound Effects | 3 Nov 97 | - | 10 Jan 03 | |
Shintaro Kanaoya | Game Design | 20 Sept 97 | - | 19 Sept 99 | |
Sean Cooper | Game Design | 1 Oct 97 | - | ... | |
Shelagh Lewins | Game Design | 1 Dec 97 | - | ... | |
Ernest W. Adams | Game Design | Aug 99 | - | Sept 00 | |
Shintaro Kanaoya | Level/Map Design | 20 Jun 96 | - | 19 Jun 97 | |
Andy Robson | QA Management | 94 | - | 98 | |
Henrik Steen | Production Management | 19 Apr 00 | - | ... | |
David Picon | Unspecified | ||||
Martin de Ronde | Unspecified | ||||
Andy Bass | Unspecified | 95 | - | ... | |
Simon Handby | Unspecified | 2 Jan 97 | - | Jun 00 |